Clash of Clans Weight Revealed: All Spells ... For FREE!

Clash of Clans Weight: Revealed! ... All Spells
Lightning Spell

Lightning Spell: Weight Revealed!


   Electrocute your enemies with bolts of Lightning! Cast this spell at the enemy Village to damage Buildings and units inside a small area.


    For a table showing the Lightning Spell's Upgrade Time, Research Cost, Training Cost, Damage per Second, Total Damage, Damage per Strike, Laboratory level required, and cumulative Weight... all for each Town Hall level, please click: HERE

Heal Spell

Heal Spell: Weight Revealed!


   Heal your Troops to keep them in the fight! Cast this spell to create a ring of healing. Your units will be healed while they are inside this ring.


    For a table showing the Healing Spell's Upgrade Time, Research Cost, Training Cost, Total Healing, Healing per Pulse, Laboratory level required, and cumulative Weight... all for each Town Hall level, please click: HERE

Rage Spell

Rage Spell: Weight Revealed!


   Enrage your units to make them bigger, faster and stronger! Cast this to create a ring of rage! Your units will gain speed and attack power while they are inside this ring.


    For a table showing the Rage Spell's Upgrade Time, Research Cost, Training Cost, Speed Increase, Damage Increase, Laboratory level required, and cumulative Weight... all for each Town Hall level, please click: HERE

Jump Spell

Jump Spell: Weight Revealed!


   Walls slowing you down? Try making a shortcut! Cast this spell near enemy walls to create a route straight over them. Your Troops will jump over affected Wall pieces as if they weren't even there!


    For a table showing the Jump Spell's Upgrade Time, Research Cost, Training Cost, Spell Duration, Laboratory level required, and cumulative Weight... all for each Town Hall level, please click: HERE

Freeze Spell

Freeze Spell: Weight Revealed!


   When the battle gets hot, stay frosty! The Freeze Spell sends out a cryogenic blast that temporarily immobilizes enemy Troops and disables defensive Buildings within its radius.


    For a table showing the Freeze Spell's Upgrade Time, Research Cost, Training Cost, Spell Duration, Laboratory level required, and cumulative Weight... all for each Town Hall level, please click: HERE

Clone Spell

Clone Spell: Weight Revealed!


   Turn this Spell into a pop-up army! Clone Spells create a circle of spawning that creates limited-lifetime copies of Troops that enter it. It will only spawn up to a maximum housing space of Troops.


   For a table showing the Clone Spell's Upgrade Time, Research Cost, Training Cost, Clone Capacity, Laboratory level required, and cumulative Weight... all for each Town Hall level, please click: HERE

Poison Spell

Poison Spell: Weight Revealed!


   Give your army the upper hand against enemy Troops with this deadly poison! Defending units that linger in a Poison Spell's toxic cloud will move slower, attack slower and take damage with increasing severity over time. Poison Spells do not affect structures.


   For a table showing the Poison Spell's Upgrade Time, Research Cost, Training Cost, Damage per Second, Speed Decrease, Attack Rate Decrease, Laboratory level required, and cumulative Weight... all for each Town Hall level, please click: HERE

Earthquake Spell

Earthquake Spell: Weight Revealed!


   Weaken Walls and Buildings with crippling earthquakes! Earthquake Spells damage structures based on their maximum hitpoints. Repeated Earthquake Spells deal decreasing damage to the same buildings, but increasing damage to the same Walls. No Wall can withstand the might of four Earthquake Spells!


   For a table showing the Earthquake Spell's Upgrade Time, Research Cost, Training Cost, Damage, Laboratory level required, and cumulative Weight... all for each Town Hall level, please click: HERE

Haste Spell

Haste Spell: Weight Revealed!


   Put some hustle in even your heaviest units! Haste Spells lack the damage boost of Rage Spells, but provide an even better boost to movement speed. A lower storage space also allows you to take more of them into battle!


   For a table showing the Haste Spell's Upgrade Time, Research Cost, Training Cost, Speed Increase, Spell Duration, Laboratory level required, and cumulative Weight... all for each Town Hall level, please click: HERE

Skeleton Spell

Skeleton Spell: Weight Revealed!


   Summon an army of Skeletons anywhere on the battlefield! Put a few extra swords when and where you need them most. Skeletons do not trigger Traps.


   For a table showing the Skeleton Spell's Upgrade Time, Research Cost, Training Cost, Skeletons Generated, Laboratory level required, and cumulative Weight... all for each Town Hall level, please click: HERE

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